Radical Encounter
This project was made for the subject of artifical inteligence for video games, the objective was to create a god game where we had different types of A.I. and we could implement what we learned during the course. All the artificial intelligence and behavior was coded by me and my collegue.
In radical encounter you have to protect a city which is full of activists and citizens from the terrorists who will kill the citizens. To do so, the activists can repair buildings and assist citizens.
Personal Contributions:
Steering behaviors for the characters
Game day and night cycle
Game cycle
Building destruction system
Game UI
Ingame Camera
Bug Fixing